local extension = Package:new("klmou")
extension.extensionName = "konglong"
extension:loadSkillSkelsByPath("./packages/konglong/pkg/klmou/skills")

Fk:loadTranslationTable{
  ["klmou"] = "恐龙·奇谋",
}


General:new(extension, "klmou__madai", "shu", 4):addSkills{"hx__qianxi", "madai__masu"}
-- 谋马岱
Fk:loadTranslationTable{
  ["klmou__madai"] = "谋马岱",
  ["designer:klmou__madai"] = "恐龙王乐园",
  ["hx__qianxi"] = "潜袭",
  ["#hx__qianxi_attack"] = "潜袭",
  [":hx__qianxi"] = "准备阶段，你可以摸至多3张牌并弃置一张牌，然后你此阶段出杀次数+x(x为2减你摸的牌数且若x为负数则你本回合不能使用杀)且此回合你可将一张【杀】当任意基本牌使用。若如此做，你选择一名角色，然后本回合该角色不能使用或打出与你以此法弃置的牌颜色相同的手牌。每当你使用【杀】对目标角色造成伤害时，你可以选择防止此伤害，然后其减一点体力上限。",
  ["@hx__qianxi_chusha"] = "出杀次数+",
  ["@hx__qianxi_jingsha"] = "不能出杀",
  ["@qianxi-turn"] = "潜袭",
  ["#hx__qianxi-choice"] = "请选择要摸的牌数",
  ["hx__qianxi0"] = "0张",
  ["hx__qianxi1"] = "1张",
  ["hx__qianxi2"] = "2张",
  ["hx__qianxi3"] = "3张",
  ["#qianxi-discard"] = "请弃置一张牌",
  ["#hx__qianxi-invoke"] = "潜袭：你可以防止此伤害，然后令 %dest 减一点体力上限",
  ["#hx__qianxi-choose"] = "潜袭：你选择一名角色，然后本回合该角色不能使用或打出与你以此法弃置的牌颜色相同的手牌。",
  ["@@hx__qianxi_mod-turn"] = "潜袭可印牌",
  ["#hx__qianxi_mod"] = "潜袭：你可以将一张【杀】当任意基本牌使用。",
  ["madai__masu"] = "马术",
  [":madai__masu"] = "锁定技，你计算与其他角色距离减一，其他角色计算与你距离加一。",
  ["$hx__qianxi1"] = "叛夫小儿，快快授首！",
  ["$hx__qianxi2"] = "擒贼先擒王，打蛇打七寸！",
  ["~klmou__madai"] = "反骨贼已除，丞相放心。",
}

General:new(extension, "klmou__guojia", "wei", 3):addSkills{"hx__yiji", "hx__miaoce", "hx__tiandu"}
-- 谋郭嘉
Fk:loadTranslationTable{
  ["klmou__guojia"] = "谋郭嘉",
  ["designer:klmou__guojia"] = "恐龙王乐园",
  ["hx__yiji"] = "遗计",
  [":hx__yiji"] = "当你受到1点伤害后，你可以摸一张牌，然后可以将至多两张牌交给其他角色。",
  ["hx__miaoce"] = "妙策",
  [":hx__miaoce"] = "当你发动【遗计】后，若你的手牌颜色相同或类型相同，你可以进行一次判定，若判定牌颜色为红/黑，你选择一名角色对其造成一点伤害/依次弃置其两张牌。",
  ["hx__tiandu"] = "天妒",
  [":hx__tiandu"] = "出牌阶段开始时，你可以视为受到一点无来源伤害（每两轮限一次）；当你的判定牌生效后，你可以获得之。",
  ["$hx__tiandu1"] = "天降大任于吾，吾必成之！",
  ["$hx__tiandu2"] = "既得天智，又岂能再乞天佑？",
  ["$hx__yiji1"] = "定此遗计，以全此生。",
  ["$hx__yiji2"] = "沥血铸策，锻此身以助明公！",
  ["$hx__miaoce1"] = "愿倾吾毕生之才，以圆主公之志。",
  ["$hx__miaoce2"] = "兵强尚且思谋，势弱更应多算。",
  ["~klmou__guojia"] = "执鞭扫南之日，嘉再贺明公于九泉……",
  ["!klmou__guojia"] = "天命已成，嘉无负明公之恩！",
  ["#hx__miaoce-invoke"] = "是否发动妙策进行一次判定？",
  ["#hx__miaoce-ask-red"] = "妙策：选择一名角色对其造成一点伤害",
  ["#hx__miaoce-ask-black"] = "妙策：选择一名角色依次弃置其两张牌",
  ["#hx__miaoce-discard1"] = "妙策：请选择要弃置的第一张牌",
  ["#hx__miaoce-discard2"] = "妙策：请选择要弃置的第二张牌",
  ["#hx__tiandu_damage"] = "天妒",
  ["#hx__tiandu_effect"] = "获得天妒发动次数",
  ["@hx__tiandu"] = "天妒发动次数",
}

General:new(extension, "klmou__simayi", "wei", 3):addSkills{"hx__fankui", "hx__guicai"}
-- 谋司马懿
Fk:loadTranslationTable{
  ["klmou__simayi"] = "谋司马懿",
  ["designer:klmou__simayi"] = "非电竞恐龙",
  ["hx__fankui"] = "反馈",
  [":hx__fankui"] = "每回合限两次，当你受到或造成伤害后，你可以进行一次判定，如果判定牌的花色未被“反馈”记录，则记录此种花色。可以选择一项：1.获得判定牌且弃置伤害来源或目标角色的X张牌；2.获得伤害来源或目标角色的一张牌且令一名其他角色摸X张牌（X为你受到或造成的伤害值）；背水：清空“反馈”所记录的至少四种花色。",
  ["hx__guicai"] = "鬼才",
  [":hx__guicai"] = "当一名角色的判定牌生效前，你可以指定1个花色，然后随机从牌堆中用一张该花色的牌代替之，若如此做，你可以指定一个点数从牌堆中获得一张同点数的牌。",
  ["#hx__guicai-suit"] = "请选择花色",
  ["#hx__guicai-number"] = "请选择点数",
  ["$hx__fankui1"] = "转守为攻，以静制动。",
  ["$hx__fankui2"] = "早知今日，何必当初。",
  ["$hx__guicai1"] = "天命，也由我来定！",
  ["$hx__guicai2"] = "司马氏，乃天命之所加矣！",
  ["~klmou__simayi"] = "天煞孤星，这都是命中注定的吧。",
  ["#hx__fankui-choose"] = "请选择一项(x为伤害值)：",
  ["hx__fankui11"] = "获得判定牌，弃置受伤角色x张牌",
  ["hx__fankui22"] = "获得受伤角色一张牌，令一名其他角色摸x张牌",
  ["hx__fankui1"] = "获得判定牌，弃置伤害来源x张牌",
  ["hx__fankui2"] = "获得伤害来源一张牌，令一名其他角色摸x张牌",
  ["beishui"] = "背水：清空“反馈”记录的花色",
  ["@hx__fankui"] = "反馈花色:",
  ["#hx__fankui-choose_target"] = "请选择一名摸牌的角色",
  ["#hx__fankui_change2"] = "%from从牌堆中获得了一张与其选择的点数同点数的牌。",
}

General:new(extension, "klmou__liushan", "shu", 3,4):addSkills{"hx__xiangle", "hx__fangquan", "hx__ruoyu"}
Fk:loadTranslationTable{
  ["klmou__liushan"] = "谋刘禅",
  ["designer:klmou__liushan"] = "非电竞恐龙",
  ["hx__xiangle"] = "享乐",
  [":hx__xiangle"] = "当一名角色回复体力后（每名角色每回合限一次）或脱离濒死状态时，你获得4个“愚”标记（你至多拥有10个“愚”标记）。出牌阶段限两次，你可以选择一名本轮没有选择过的角色，移去任意数量的“愚”令其本轮获得对应的一个效果:2个，当该角色成为其他角色使用【杀】的目标时其他角色需要弃置一张基本牌否则此【杀】无效；3个，当该角色成为其他角色使用【杀】的目标时其他角色需要弃置一张锦囊牌否则此【杀】无效；4个，当该角色成为其他角色使用【杀】的目标时其他角色需要弃置一张装备牌否则此【杀】无效。",
  ["hx__fangquan"] = "放权",
  [":hx__fangquan"] = "出牌阶段限一次，若你有“享乐”，你可以选择一名其他角色，移去任意数量的“愚”令其获得对应的一个效果：2个，其本轮跳过弃牌阶段；4个，其本轮摸牌阶段多摸两张牌；6个，其本轮使用【杀】伤害+1，或其本轮使用【杀】额外结算一次；8个，在你的当前回合结束后其获得一个额外的回合，或其回复2点体力值。",
  ["hx__ruoyu"] = "若愚",
  [":hx__ruoyu"] = "主公技，出牌阶段开始时，若你有“享乐”，你获得X个“愚”标记（X为本局游戏其他蜀势力角色数的两倍）。每局限一次，出牌阶段，你可以令一名其他蜀势力角色将体力值回复至体力上限并将手牌摸至体力上限。",
  ["@hx__xiangle_yu"] = "愚",
  ["#hx__ruoyu"] = "若愚：你可以令一名其他蜀势力角色将体力值回复至体力上限并将手牌摸至体力上限",
  ["#hx__xiangle"] = "享乐：你可选择一名角色，消耗对应的“愚”令该角色成为其他角色使用【杀】的目标时其他角色需要弃置一张对应类型牌否则此【杀】无效",
  ["#hx__fangquan"] = "放权：你可选择一名其他角色，消耗一定数量的“愚”标记对其进行增益",
  ["hx__xiangle_basic"] = "2个，<b>基本牌</b>",
  ["hx__xiangle_trick"] = "3个，<b>锦囊牌</b>",
  ["hx__xiangle_equip"] = "4个，<b>装备牌</b>",
  ["@@hx__xiangle_basic-round"] = "享乐·基本",
  ["@@hx__xiangle_trick-round"] = "享乐·锦囊",
  ["@@hx__xiangle_equip-round"] = "享乐·装备",
  ["#hx__xiangle-discard_basic"] = "享乐：你须弃置一张<b>基本牌</b>，否则此【杀】对 %src 无效",
  ["#hx__xiangle-discard_trick"] = "享乐：你须弃置一张<b>锦囊牌</b>，否则此【杀】对 %src 无效",
  ["#hx__xiangle-discard_equip"] = "享乐：你须弃置一张<b>装备牌</b>，否则此【杀】对 %src 无效",
  ["hx__fangquan_skip"] = "2个，该角色本轮跳过弃牌阶段",
  ["hx__fangquan_draw"] = "4个，该角色本轮摸牌阶段多摸两张牌",
  ["hx__fangquan_slash"] = "6个，该角色本轮使用【杀】伤害+1，或其本轮使用【杀】额外结算一次",
  ["hx__fangquan_turn"] = "8个，该角色在你的当前回合结束后获得一个额外的回合，或其回复2点体力值",
  ["@@hx__fangquan_skip-round"] = "本轮跳弃牌",
  ["@@hx__fangquan_draw-round"] = "本轮多摸牌",
  ["@hx__fangquan_slash_damage-round"] = "本轮杀伤+",
  ["@hx__fangquan_slash_double-round"] = "本轮额外杀",
  ["$hx__xiangle1"] = "冷眼观棋棋不语，笑对樽酒问三分。",
  ["$hx__xiangle2"] = "大江东流尽，独唱太平谣。",
  ["$hx__fangquan1"] = "相父怀托孤之重，朕自当倾国相付。",
  ["$hx__fangquan2"] = "忠贤明良，朕自当亲而任之。",
  ["$hx__ruoyu1"] = "才思不足以济世，仁愗或可安民。",
  ["$hx__ruoyu2"] = "风雨飘摇四十载，自欺若愚安此身。",
  ["~klmou__liushan"] = "漫漫北伐路，独行梦中人……",
}

General:new(extension, "klmou__caochong", "wei", 3, 4):addSkills{"hx__chengxiang", "hx__renxin", "hx__miaosuan"}
-- 谋曹冲
Fk:loadTranslationTable{
  ["klmou__caochong"] = "谋曹冲",
  ["designer:klmou__caochong"] = "非电竞恐龙",
  ["hx__chengxiang"] = "称象",
  [":hx__chengxiang"] = "判定阶段开始时或每当你受到1点伤害后，你可以亮出牌堆顶X张牌。然后你获得其中任意数量点数之和小于等于13的牌，将其余的牌进入弃牌堆。（X为你的体力上限）。",
  ["hx__renxin"] = "仁心",
  [":hx__renxin"] = "每轮限两次，每当一名其他角色即将受到伤害前/一名其他角色陷入濒死状态时，你可以从1.“判定阶段”，2.“摸牌阶段”，3.“出牌阶段”，4.“弃牌阶段”中选择两个阶段并弃置一张装备牌，你下个回合跳过所选择的阶段，然后防止此伤害/令其脱离濒死状态将体力值回复至一点。",
  ["hx__miaosuan"] = "妙算",
  [":hx__miaosuan"] = "锁定技，每当你发动两次“仁心”或发动“称象”获得的牌的点数和为13时，若你的体力上限不为13，你增加一点体力上限或摸X张牌（X为你已损失的体力值-3且至少为0）。",
  ["$hx__chengxiang1"] = "依我看，小事一桩！",
  ["$hx__chengxiang2"] = "父亲，父亲，看冲儿的！",
  ["$hx__renxin1"] = "施仁心，怜众生！",
  ["$hx__renxin2"] = "我身虽小，亦有仁心！",
  ["$hx__miaosuan1"] = "容我来，算上一算！",
  ["$hx__miaosuan2"] = "物以载之，校可知矣！",
  ["~klmou__caochong"] = "父亲，父亲，你在哪里呀？",
  ["hx__miaosuan_maxhp"] = "增加1点体力上限",
  ["hx__miaosuan_draw"] = "摸%arg张牌",
  ["#hx__chengxiang-choose"] = "获得任意点数之和小于或等于13的牌",
  ["hx__chengxiang_count"] = "称象",
  ["#hx__renxin-invoke"] = "仁心：你可以弃置一张装备牌，防止 %dest 受到的伤害/令其脱离濒死状态将体力值回复至一点",
  ["hx__judge"] = "判定阶段",
  ["hx__draw"] = "摸牌阶段",
  ["hx__play"] = "出牌阶段",
  ["hx__discard"] = "弃牌阶段",
  ["@hx__renxin_judge"] = "跳过·判定",
  ["@hx__renxin_draw"] = "跳过·摸牌",
  ["@hx__renxin_play"] = "跳过·出牌",
  ["@hx__renxin_discard"] = "跳过·弃牌",
  ["@hx__renxin"] = "仁心次数",
}

General:new(extension, "klmou__xuchu", "wei", 4):addSkills{"hx__luoyi", "hx__baoji"}
-- 谋许褚
Fk:loadTranslationTable{
  ["klmou__xuchu"] = "谋许褚",
  ["designer:klmou__xuchu"] = "非电竞恐龙",
  ["hx__luoyi"] = "裸衣",
  [":hx__luoyi"] = "摸牌阶段开始时，你亮出牌堆顶X张牌（X为你的体力上限），然后你可以选择获得其中的基本牌、锦囊牌、装备牌各一张。若如此做，你放弃摸牌，且直到你下回合开始，你使用【杀】或【决斗】造成伤害＋1。",
  ["hx__baoji"] = "暴击",
  [":hx__baoji"] = "当你使用的【杀】被【闪】抵消后，你可以失去1点体力，则此【杀】继续造成伤害。",
  ["#hx__luoyi_select"] = "请先选择发动技能后获得的基本牌、锦囊牌、装备牌各一张",
  ["#hx__luoyi_get"] = "是否获得这些牌",
  ["hx__luoyi_get"] = "获得",
  ["hx__luoyi_fou"] = "不获得",
  ["@@hx__luoyi"] = "裸衣",
  ["#hx__luoyi_delay"] = "裸衣",
  ["#hx__luoyi-ask"] = "裸衣：请选择一项",
  ["$hx__luoyi1"] = "反国之贼，敢与我战吗！",
  ["$hx__luoyi2"] = "区区马儿，待我斩他建功！",
  ["$hx__baoji1"] = "铿铿虎将，岂能为兵甲所累？！",
  ["$hx__baoji2"] = "定要与那马儿杀个酣畅淋漓！",
  ["~klmou__xuchu"] = "主公，为何先仲康而去啊！",
}

General:new(extension, "klmou__dianwei", "wei", 4):addSkills{"hx__qiangxi", "hx__yuzhan"}
-- 谋典韦
Fk:loadTranslationTable{
  ["klmou__dianwei"] = "谋典韦",
  ["designer:klmou__dianwei"] = "非电竞恐龙",
  ["hx__qiangxi"] = "强袭",
  [":hx__qiangxi"] = "转换技，出牌阶段限一次，你可以失去1点体力并弃置一张装备牌，阳：依次对攻击范围内两名其他角色各造成1点伤害；阴：对攻击范围内的一名其他角色造成2点伤害。",
  ["hx__yuzhan"] = "愈战",
  [":hx__yuzhan"] = "当你使用【杀】或【决斗】造成伤害后，你可以选择一项：1.回复一点体力；2.从牌堆或弃牌堆中获得一张装备牌；背水：废除自己一个装备栏。",
  ["#hx__yuanzhan-ask"] = "请选择一个装备栏废除。",
  ["#hx__qiangxi-yang"] = "你可以失去1点体力并弃置一张装备牌，依次对攻击范围内两名其他角色各造成1点伤害。",
  ["#hx__qiangxi-yang-choose"] = "你可以选择另一名其他角色也对其造成1点伤害。",
  ["#hx__qiangxi-yin"] = "你可以失去1点体力并弃置一张装备牌，对攻击范围内的一名其他角色造成2点伤害。",
  ["hx__yuzhan_recover"] = "回复一点体力",
  ["hx__yuzhan_get"] = "从牌堆或弃牌堆中获得一张装备牌",
  ["hx__yuzhan_all"] = "背水",
  ["$hx__qiangxi1"] = "耶啊！谁还敢往前半步！",
  ["$hx__qiangxi2"] = "双戟一出，何人能敌！",
  ["$hx__yuzhan1"] = "人戟合一，所向披靡！",
  ["$hx__yuzhan2"] = "牵马拿戟，待我迎阵！",
  ["~klmou__dianwei"] = "欲伤吾主，就先从我的尸体上踏过去！",
}

General:new(extension, "klmou__ganning", "wu", 4):addSkills{"hx__qixi", "hx__fenwei"}
-- 谋甘宁
Fk:loadTranslationTable{
  ["klmou__ganning"] = "谋甘宁",
  ["designer:klmou__ganning"] = "非电竞恐龙",
  ["hx__qixi"] = "奇袭",
  [":hx__qixi"] = "准备阶段开始时和自己回合结束阶段时，你获得1个“骑”标记，你至多拥有2个“骑”标记。出牌阶段时，你可以消耗1个“骑”标记选择一项：1.弃置任意名角色区域内共计至多两张牌；2.获得一名角色区域内的一张牌。",
  ["hx__fenwei"] = "奋威",
  [":hx__fenwei"] = "限定技，当一张非装备非延迟锦囊牌指定目标后，你可以令此牌对其中任意个目标无效并增加至多X个目标或令此牌额外结算Y次（X为场上存活人数，Y为你已损失的体力值）。" ..
  "<br><font color='gray'>注：无效的目标后续则不会再成为目标。</font>",
  ["@hx__qixi"] = "骑",
  ["#hx__qixi"] = "你可以消耗1个“骑”标记选择一项：1.弃置任意名角色区域内共计至多两张牌；2.获得一名角色区域内的一张牌。",
  ["#hx__qixi_delay"] = "奇袭",
  ["hx__qixi_discard"] = "弃置任意名角色区域内共计至多两张牌",
  ["hx__qixi_get"] = "获得一名角色区域内的一张牌",
  ["#hx__qixi_get_target"] = "请选择一名角色",
  ["#hx__qixi_card"] = "请选择一张牌",
  ["hx__fenwei_target"] = "先令此牌在本次结算中对其中任意个目标无效并增加至多X个目标（X为场上存活人数）",
  ["hx__fenwei_more"] = "令此牌额外结算Y次（Y为你已损失的体力值）",
  ["#hx__fenwei-choose-remove"] = "奋威：请选择无效的目标",
  ["#hx__fenwei-choose"] = "奋威：你可以为此牌增加至多X个目标（X为场上存活人数）",
  ["$hx__qixi1"] = "胆敢进犯之敌，都杀他个措手不及。",
  ["$hx__qixi2"] = "东吴的地盘，来者都是有去无回！",
  ["$hx__fenwei1"] = "若是折损一兵一将，都不算我有功！",
  ["$hx__fenwei2"] = "百骑破敌，则百骑皆回。",
  ["~klmou__ganning"] = "主恩既报，兴霸死而无憾了。",
}


General:new(extension, "klmou__sunquan", "wu", 4):addSkills{"hx__zhiheng_mou", "hx__tongye_mou", "hx__jiuyuan_mou"}
--9谋孙权
Fk:loadTranslationTable{
  ["klmou__sunquan"] = "谋孙权",
  ["designer:klmou__sunquan"] = "非电竞恐龙",
  ["hx__zhiheng_mou"] = "制衡",
  [":hx__zhiheng_mou"] = "出牌阶段限一次，你可以弃置任意张牌并摸等量的牌。若你以此法弃置了所有手牌，你多摸一张牌；你每以此法弃置的牌的花色达到四种或类型达到三种后，你可以获得一个“业”标记（你至多拥有两个“业”标记）。",
  ["hx__tongye_mou"] = "统业",
  [":hx__tongye_mou"] = "出牌阶段限一次，你可以消耗至多X个“业”标记令你当前回合的“制衡”次数增加等量次数（X为你消耗的“业”标记的数量）。",
  ["hx__jiuyuan_mou"] = "救援",
  [":hx__jiuyuan_mou"] = "主公技，锁定技，准备阶段开始时，若场上存活其他吴势力角色，你获得一个“业”标记。其他吴势力角色使用【桃】时，你摸一张牌。其他吴势力角色对你使用【桃】回复的体力+1。",
  ["#hx__zhiheng_mou-active"] = "制衡：弃置任意张牌，然后摸等量的牌",
  ["@hx__zhiheng_mou_ye"] = "业",
  ["@hx__zhiheng_mou_suit"] = "制衡",
  ["@hx__zhiheng_mou_type"] = "制衡",
  ["#hx__tongye_mou-active"] = "统业：消耗至多X个“业”标记，令你当前回合的“制衡”次数增加等量次数",
  ["@hx__tongye_mou_addEffect-turn"] = "回合制衡+",
  ["$hx__zhiheng_mou1"] = "帝王权术，在于巧用朝野。",
  ["$hx__zhiheng_mou2"] = "天下势动，故要沉心思虑。",
  ["$hx__tongye_mou2"] = "父兄之基，便由我来承继。",
  ["$hx__tongye_mou1"] = "乱世之中，自当有我一席之地！",
  ["$hx__jiuyuan_mou1"] = "爱卿永烈，孤心甚安。",
  ["$hx__jiuyuan_mou2"] = "幸得爱卿，不致有危。",
  ["~klmou__sunquan"] = "英雄志远，奈何坎坷难行……",
}


General:new(extension, "klmou__caopi", "wei", 3):addSkills { "hx__xingshang", "hx__fangzhu", "hx__songwei" }
--10谋曹丕
Fk:loadTranslationTable{
  ["klmou__caopi"] = "谋曹丕",
  ["designer:klmou__caopi"] = "非电竞恐龙",
  ["hx__xingshang"] = "行殇",
  [":hx__xingshang"] = "当一名角色受到伤害后（每回合限一次）或死亡时，你获得两个“颂”标记（你至多拥有9个“颂”标记）。<br>" ..
  "出牌阶段限两次，你选择一名角色，移去任意数量的“颂”令其执行对应的一个操作：<br>"..
  "2个，复原武将牌或摸X张牌（X为本局已死亡角色数，至少为2且至多为5）；<br>" ..
  "5个，回复1点体力并增加1点体力上限，然后随机恢复一个被废除的装备栏（目标体力上限小于等于9方可选择），或<a href='memorialize'>追思</a>一名已阵亡的角色，" ..
  "获得其武将牌上除主公技外的所有技能（你选择自己且你的武将牌上有“行殇”技能时方可选择此项），然后你失去“行殇”“放逐”“颂威”。",

  ["#hx__xingshang"] = "行殇：你可选择一名角色，消耗一定数量的“颂”标记对其进行增益",
  ["$MouXingShang"] = "行殇",
  ["@hx__xingshang_song"] = "颂",
  ["@hx__xingshang_memorialized"] = "行殇",
  ["hx__xingshang_restore"] = "2枚：复原武将牌",
  ["hx__xingshang_draw"] = "2枚：摸%arg张牌",
  ["hx__xingshang_recover"] = "5枚：恢复体力与区域",
  ["hx__xingshang_memorialize"] = "5枚：追思技能",

  ["hx__fangzhu"] = "放逐",
  [":hx__fangzhu"] = "出牌阶段限一次，若你有“行殇”，你可以选择一名其他角色，移去任意数量的“颂”令其执行对应的一个操作：1个，" ..
  "直到其下个回合结束，其不能使用基本牌外的手牌；2个，直到其下回合结束，其武将技能失效或不可响应另一名角色使用的牌，" ..
  "或其不能使用锦囊牌外的手牌；3个，其翻面或直到其下回合结束，其不能使用装备牌外的手牌。",

  ["#hx__fangzhu"] = "放逐：你可选择一名角色，消耗一定数量的“颂”标记对其进行限制",
  ["#hx__fangzhu_prohibit"] = "放逐",
  ["@hx__fangzhu_limit"] = "放逐限",
  ["@@hx__fangzhu_skill_nullified"] = "放逐 技能失效",
  ["@@hx__fangzhu_disresponsable"] = "放逐 不可响应",
  ["hx__fangzhu_only_basic"] = "1枚：只可使用基本牌",
  ["hx__fangzhu_only_trick"] = "2枚：只可使用锦囊牌",
  ["hx__fangzhu_only_equip"] = "3枚：只可使用装备牌",
  ["hx__fangzhu_nullify_skill"] = "2枚：武将技能失效",
  ["hx__fangzhu_disresponsable"] = "2枚：不可响应他人牌",
  ["hx__fangzhu_turn_over"] = "3枚：翻面",

  ["hx__songwei"] = "颂威",
  [":hx__songwei"] = "主公技，出牌阶段开始时，若你有“行殇”，你获得X个“颂”标记（X为本局游戏其他魏势力角色数 ） 。每局游戏限一次，出牌阶段，你可以令一名其他魏势力角色失去武将牌上的技能。",
  ["#hx__songwei"] = "颂威：你可以让一名其他魏国角色失去技能",
  ["@@hx__songwei_target"] = "已颂威",
  ["$hx__xingshang1"] = "众士英灵且酌此酒，速赴黄泉团聚！",
  ["$hx__xingshang2"] = "壮士身陨，此酒唯孤代为酌之！",
  ["$hx__fangzhu1"] = "万户灯火融融，独少卿一家……",
  ["$hx__fangzhu2"] = "惜卿流放千里，无福消此团圆之乐！",
  ["$hx__songwei1"] = "万民归朕，当如群星拱月！",
  ["$hx__songwei2"] = "朕之威德，当如此皓月幽光！",
  ["~klmou__caopi"] = "中秋谁与共孤光，把盏凄然临望。",
}

--11谋张角
General:new(extension, "klmou__zhangjiao", "qun", 4):addSkills { "klmou__leiji", "klmou__guidao", "klmou__huangtian" }
Fk:loadTranslationTable{
  ["klmou__zhangjiao"] = "谋张角",
  ["designer:klmou__zhangjiao"] = "非电竞恐龙",

  ["~klmou__zhangjiao"] = "天书浩渺，不可穷极……",
}


General:new(extension, "klmou__lvbu", "qun", 5):addSkills{"hx__wushuang", "hx__liyu"}
--12谋吕布
Fk:loadTranslationTable{
  ["klmou__lvbu"] = "谋吕布",
  ["designer:klmou__lvbu"] = "非电竞恐龙",
  ["hx__wushuang"] = "无双",
  [":hx__wushuang"] = "锁定技，你使用的【杀】需两张【闪】才能抵消；与你进行【决斗】的角色每次需打出两张【杀】。若对方没有使用或打出过【杀】或【闪】，则此【杀】或【决斗】对其造成的伤害+1。",
  ["hx__liyu"] = "利驭",
  [":hx__liyu"] = "当你使用【杀】对一名其他角色造成伤害后，你可以获得其区域里的至多等同于伤害数张牌然后其摸等量张牌。若你与其因此获得了全部类别的牌，其需令你视为对由其指定的另一名其他角色使用一张【决斗】。",
  ["#hx__liyu-prey"] = "利驭：选择 %dest 的至多%arg张区域里的牌获得，然后其摸等量张牌（0牌确定则取消）",
  ["hx__liyu_duel"] = "令%src对由你选择的除其外的其他角色视为使用一张【决斗】",
  ["#hx__liyu-duel"] = "利驭：请选择 %src 要决斗的目标",
  ["$hx__wushuang1"] = "画戟一击，五脏俱损！",
  ["$hx__wushuang2"] = "尔等凡夫，怎敌吾千钧之力！",
  ["$hx__liyu1"] = "不论何求，来者不拒！",
  ["$hx__liyu2"] = "既受其利，自要依言而行！",
  ["~klmou__lvbu"] = "大耳贼！不记辕门射戟之日乎？",
}

--13谋关羽
General:new(extension, "klmou__guanyu", "shu", 4):addSkills { "klmou__wusheng", "klmou__yijue" }
Fk:loadTranslationTable{
  ["klmou__guanyu"] = "谋关羽",
  ["designer:klmou__guanyu"] = "非电竞恐龙",

  ["~klmou__guanyu"] = "大丈夫宁奋节显义，无屈降苟生！",
  ["!klmou__guanyu"] = "身陷涸辙犹奋跃，此心向天斩密罗！",
}

--14谋张飞
General:new(extension, "klmou__zhangfei", "shu", 4):addSkills { "klmou__paoxiao", "klmou__liyong" }
Fk:loadTranslationTable{
  ["klmou__zhangfei"] = "谋张飞",
  ["designer:klmou__zhangfei"] = "非电竞恐龙",


  ["~klmou__zhangfei"] = "终是小人难防啊……",
}

General:new(extension, "klmou__zhangliao", "wei", 4):addSkills{"hx__tuxi", "hx__dengfeng"}
--15谋张辽
Fk:loadTranslationTable{
  ["klmou__zhangliao"] = "谋张辽",
  ["designer:klmou__zhangliao"] = "非电竞恐龙",
  ["hx__tuxi"] = "突袭",
  [":hx__tuxi"] = "你的回合内限四次，当你不因此技能获得牌后，你可将其中任意数量的牌置入弃牌堆，然后获得至多X名其他角色各一张手牌（X为你此次置入弃牌堆的牌数）。",
  ["hx__dengfeng"] = "登锋",
  [":hx__dengfeng"] = "准备阶段开始时，你可以选择一名其他角色并选择一项：1.选择其装备区里的至多四张牌，令其获得之；2.你从牌堆中获得一张不计入次数的【杀】；背水：失去1点体力。",
  ["#hx__tuxi"] = "突袭：你可以将获得的牌置入弃牌堆，获得至多等量其他角色各一张牌",
  ["#hx__dengfeng-choose"] = "登锋：选择一名其他角色，令其收回装备牌，或你获得一张不计入次数的【杀】",
  ["@@klmou__dengfeng-inhand"] = "登锋",

  ["hx__dengfeng_equip"] = "选择其装备区里至多四张牌令其收回",
  ["hx__dengfeng_slash"] = "你从牌堆中获得一张【杀】",
  ["hx__dengfeng_beishui"] = "背水：失去1点体力",
  ["$hx__tuxi1"] = "可有敢死之士，与我明日袭敌！",
  ["$hx__tuxi2"] = "世无弃兵之将，待辽破围救之！",
  ["$hx__dengfeng1"] = "碧眼贼在此，众将与我擒之！",
  ["$hx__dengfeng2"] = "尔等暂拖敌将，待我直取孙权！",
  ["~klmou__zhangliao"] = "吴寇尚存，只恨难再效力。",
  ["!klmou__zhangliao"] = "合肥八百破万众，吴儿止啼远名扬！",
}


--16谋夏侯惇
General:new(extension, "klmou__xiahoudun", "wei", 4):addSkills { "klmou__ganglie", "klmou__qingjian" }
Fk:loadTranslationTable{
  ["klmou__xiahoudun"] = "谋夏侯惇",

  ["~klmou__xiahoudun"] = "孟德，九泉之下，吾亦愿为汝而战……",
}


--17谋吕蒙
local moulvmeng = General:new(extension, "klmou__lvmeng", "wu", 2, 4)
moulvmeng.shield = 2
moulvmeng:addSkills { "klmou__keji", "klmou__dujiang" }
moulvmeng:addRelatedSkill("klmou__duojing")
Fk:loadTranslationTable{
  ["klmou__lvmeng"] = "谋吕蒙",

  ["~klmou__lvmeng"] = "兵行诡道，终，不比阳谋……",
}

--18谋董白
General:new(extension, "klmou__dongbai", "qun", 3, 3, General.Female):addSkills { "klmou__zhulian", "klmou__xiannian" }
Fk:loadTranslationTable{
  ["klmou__dongbai"] = "谋董白",

  ["~klmou__dongbai"] = "连诛之痛，竟是如此……",
}


for _, g in ipairs(extension.generals) do
  local str = "designer:"..g.name
  if not Fk.translations["zh_CN"][str] then
    Fk.translations["zh_CN"][str] = "非电竞恐龙"
  end
end

return extension